Saturday, 30 June 2018

Ogryns are soooo Necromunda

What's a grimdark, Necromundan setting without some abhumans?

Meet Gork (not to be confused with Gork, or maybe Mork. He's brutal, but not so kunnin').






Gork is an ogryn pit fighter, and a damn good one too. His natural tendency to violence, paired with a brutal saw-axe and a towering slabshield make him a fearsome opponent. He's not so smart though, so cunning opponents are always a problem for the big guy. Until they make a misstep and get cleaved in half, anyway.

Now, you see, at first I was thinking about making a trio of pit fighters, using the other two ogryns from the box. I can imagine the three of them as "colleagues" in the arenas, sort of official attraction of the pit. "Come see the deadly trio!" But now I am tempted to include Gork in the Company of Rust. I can imagine him listening with rapture to the Old Man's deranged sermons, even if he only understands half of what he says. Ah, choices, choices! I must think carefully about it. 

Just in case, maybe I'll add a bit more rust around. I'll also switch the base, since it won't fit neither the arena's dusty floor nor the desert wastes of the Company. 

My favorite part of the model is the shield. It really fits in the whole "scavenge and make weapons" look. It's gritty and ruined the right way. I had too much fun painting it! Weathering and aging models is my passion XD







Wednesday, 27 June 2018

Expanding the Company of Rust


Hello everybody!

Let's continue with the Company of Rust.

I have not made many models for this gang, actually. Strangely enough, they need much more thought than other models. I think it's the fact that I'm trying to make "common people" (if we can describe them this way) in a setting that's not really known for common people. Even the lowliest guy is either a soldier or a mutant, while I want to give the gang the Mad Max feeling of normal humans trying to survive.




Here are two gangers in the later stages of assembly.

Left one is still a wip: I need to refine the green stuff on his chest, give him a torn sleeve for the naked arm and possibly a way to distinguish the neck from the shirt. Rifle guy I think is complete, I just have to decide if I want to stop thinking about him.

They don't have names yet, though the poses suggested me their personality. The guy with the knife is aggressive, and embraced the fatalistic credo of the gang to the extreme, rushing into fights without care. The guy with the rifle, instead, is extremely wary and anxious: you can see from the pose that he's not really sure about this gunfight, maybe not even sure about the safety of his own gun, and even managed to make some pieces of armor to feel protected. Not that covering his shoulders would do much, but we all know in Warhammer universe the bigger your pauldrons the tougher you are. Just believe it. Poor guy, this whole "enthropy" thing must not really be his thing. Also, I feel the urge to call him Bob.

I also need to say that Genestealer Cult's neophyte heads are one of the best things GW ever made.

See you next time with a larger model.


Cheers!

Saturday, 23 June 2018

The first step of the journey

So, let's talk about background, shall we?

When I first begun converting models, I didn't think about a backstory. I just needed an Inquisitor and a few Acolytes to use in my games. We're talking about years ago, when you still had to use 5th edition Grey Knights codex to play the Inquisition. My only plan was having some different models, still focusing on the gaming aspects.

Then though I began looking at what other people made. They had references to obscure games like Necromunda, Inquisitor, Inquisimunda and other things lost in time. I realized people were making models because they were cool, and screw the rules. Then I discovered the Blanchitsu style, and I was hooked.

What happened then is that I began building my own gang, and from there I conceived a full scale project: as I slowly refined what I wanted my first gang to look like, other ideas popped up, and now I have seven factions.


Dramatis personae:
-the Company of Rust
-the Adeptus Ministorum zealots (in search for a name right now)
-the Steel Skulls
-the mutants
-an Adeptus Mechanicus Reclamation Squad
-the Royal Guards
-the Inquisition

Setting: the industrial world of Gorgoth (though I might change the name later on), polluted and desert, with hive cities jutting from the wastes amid the sand and the industrial slag.


The Company of Rust

Let's start with them.

The Company of Rust is a nihilistic, fatalistic gang, set in an outpost outside the hive cities. They believe that since enthropy is the ultimate fate of the universe, then it must be embraced and spread. They let their equipment get old and rusty, hence their nickname. A weapon that fails under the weight of the years is cherished as much as that which strikes down an enemy. They raid and pillage as much as for resources as for just sowing ruin and enthropy, and sometimes someone from the raided settlements follow them as new recruits, embracing their way of life.

 They follow the preaching of the Old Man, an old hermit who has survived alone in the desert wastes, and who has recently been welcomed in the gang. Nobody really knows who he is, as he’s always covered in rags and an old gas mask, but his deranged preaches stoke a fire in the gangers' heart.

The induction of the hermit had also been a political move. The gang’s leader, Iago, doesn’t entirely believe the Old Man, and he surely sees a high degree of madness in him, but it was Iago himself who brought the hermit under the gang’s protection: in doing so, he tightened his grip on the gang by sheer fanatical devotion. Having to listen to the crazy hermit’s ravings is a minor price to pay for power.




The first model is, of course, Iago himself, which is the first model I completed for the gang too, and helped me setting the mood for the others.




An autopistol, a chainsword, grenades, a knife, and even a shotgun for good measure. I liked the idea of a more relaxed pose for a leader, as it gives him a feeling of importance and control in the middle of the fight.
I used drybrush to tie everything together, even metals. In this case, it's the dirt and dust of the desertic areas. No highlights on metals, as the equipment is dirty and used. I also played with the clothes: I gave quick, dirty highlight on the leather just to lose the feeling of flatness; the pads, the boots and the cloth were stained in a completely random way, letting washes and drybrush tie the colours together. And I must say I like how it came out.

(my favorite part, though, is the skull hanging from his belt. I didn't actually painted it: I let paint randomly stain it, and I love the result!)


Cheers!





Wednesday, 20 June 2018

Hello ladies and gentlemen and welcome!

Sorry for the rough blog, but being new at this blogging thing I still have to learn, create and refine. This post itself is an experiment.


So, who am I? I'm a Warhammer 40K enthusiast. I love the setting and background, and I love working on the models.

What will you find here? Well, 40K models of course! You'll see both normal models - usually Death Guard and Mechanicum, although I usually like to dabble in other armies as well - and conversions - which I love to do. You'll also watch me as I struggle to improve my paint style and sculpting abilities, as well as my ability in taking pictures.

As an appetizer, here's a preview of a model for a Necromunda gang.


Let's see where this adventure brings me!

Cheers!